Black Ops Zombies Ascension Strategy Guide

Feb-9-2011 Posted under Uncategorized

Black Ops Ascension The risen dead have overtaken a Soviet Cosmodrome and all Hell has broken loose. The countdown to the zombie apocalypse has begun. Ascension is the third zombie map part of the First Strike Call of Duty: Black Ops DLC released on Xbox 360. Call of Duty: Black Ops Zombies Strategy Guide

1. Call of Duty: Black Ops Zombie Mode Weapons, Perks and Power Ups. 2. Black Ops Kino Der Toten Strategy Guide 3.

Black Ops Zombies Five Strategy Guide 4. Black Ops Zombies Ascension Strategy Guide Black Ops Zombies Ascension Map Guide

Ascension is the third Zombie map for Call of Duty: Black Ops. The entire map will be in dark and while until you go on the power. It features two types of traps, fire traps and auto turrets. Fire traps will be you 1000 Points. If you have played Black Ops Kino Der Toten, you may already be intimate with auto turrets – they will be you 1500 Points.

Ascension features “Lunar Landers” which leave you to fly off the map from one spot on the map to the starting spawn area. After traveling back to the starting spawn area, you must wait about 30 seconds for the lander to refuel. You can foretell the lander to any location so you will be capable to move between that positioning and starting spawn area.

If you`ve called the lander to more than one location, it will fly to one of the three randomly. It will be you 250 points to use the Lander. Don`t stand at its landing spot while its landing, you will end up dead.

Hell Hounds have been replaced by Space Monkeys. Space Monkeys are slicker though, so be measured with them. Space Monkey will endeavour to buy your perks. If they did, you will have buy them back. If you kill them before they buy your perks, you will earn Max Ammo and a random perk-a-cola. You will get Max Ammo when you close the monkey round anyway.

Pack-A-Punch machine is back but unlocks when you use all 3 of Lunar Landers. After you get used all 3 of these, go backwards to the power room and press switch to the good of it. It will launch the projectile and you will able to introduce the Pack-A-Punch room. Black Ops Zombies Ascension – Overhead Map View

Coming Soon! Black Ops Ascension Barricades and Doors

Centrifuge Floor 1 – Door (750) Centrifuge Floor 2 – Door (750) Stairwell Floor 3 / Base Level – Door (1250) Lunar Lander B [ Ð#8216; ] Access Door (1250) Lunar Lander D [ Ð#8221; ] Access Gate (1250) Lunar Lander F [ Ðcurren; ] Access Gate (1000) Lunar Lander F [ Ðcurren; ] Access Door (1250) Pack-A-Punch Access Gate (1250) Power Room Door (1000) Power Room Gate (1250) Black Ops Ascension Weapons, Power Ups and Perks Guide

Ascension two new Perk-A-Cola machines and two new perks, Stamin Up, and PhD Flopper. Ascension Perks

Stamin Up allows you to run for longer distance. PhD Flopper prevents you from taking any fall, explosive or splash damage.

Quick Revive 1500 Points / 500 Points Quick Revive allows you to recreate your downed teammates fast. You can use even without turning on the king when you are playing solo. Your weapons will be replaced by mustang and sally but you can just use it thrice when playing solo.

Speed Cola 3000 Points Speed Cola allows you to recharge your weapon quickly.

Jugger-Nog 2500 Points Jugger-Nog givesyou more health, good for fighting waves of zombies and when playing solo.

PhD Flopper 2000 Points PhD Flopper is a new perk that allows you to resist fall damage, resist your own explosive damage, and make a minor explosion that can kill when you dive off a high point.

Stamin-Up 2000 Points Stamin-Up is a new perk that allows you to run for longer distances. Ascension Power-Ups

Excluding Bonfire Sale, all the power ups return from the previous zombie maps – Kino Der Toten, and Five.

Double Points Double Points for 30 seconds.

Insta-Kill Kill with one bullet, use pistol when you get this power up – lasts for 30s.

Max Ammo Max ammo gives you the maximum ammunition your gun can hold.

Carpenter Carpenter rebuilds all barriers on the map.

Nuke / Tactical Bomb Tactical bomb kills all zombies around you.

Death Machine Death machine gives one individual the last machine mini gun. You can`t revive anyone while holding this gun and it lasts for 30s.

Fire Sale Fire Sale brings the mystery box to every mystery box location on the map. The mystery box will just be 10 points instead of 950 for 30 seconds.

Perk-A-Cola If you down all space monkeys, you make a random perk. Black Ops Ascension Weapons Guide

You can understand our Black Ops Perks, Power Ups, and Weapons Guide for all the data on weapons and their effective use against zombies. Black Ops Ascension Weapons

Off-Wall Weapons

  • M14 – Centrifuge Floor 1
  • Olympia – Centrifuge Floor 2
  • MPL – Stair way
  • PM63 – Stair way
  • MP5K – Lunar Lander D
  • AK-74u – Outside Lunar Lander F
  • Stakeout – Outside Power Room
  • M16 – Lunar Lander B
  • Claymore – Lunar Lander F
  • Sickle (Replaces regular knife & Bowie Knife) – Lunar Lander B

Mystery Box Weapons

  • Dragunov
  • CZ75 (single or dual wield)
  • Commando
  • SPAS-12
  • AUG (ACOG)
  • FAMAS
  • Galil
  • L96A1
  • China Lake
  • Ballistic Knife
  • Crossbow
  • G11 (Low Power Scope)
  • FN FAL
  • HK21
  • HS10
  • RPK
  • Ray Gun
  • Thundergun
  • Matryoshka Doll
  • Gersch Device
  • Spectre

Power-Up Weapons

  • Death Machine

Pack-a-Punch Machine To make entrance to the Pack-a-Punch Machine, all lunar landers` landing pads must be used. Once a player has ridden all three back to the Centrifuge Room, the participant can trigger the projectile by pressure the push to the good of the power switch.

After the projectile has taken off, the great door concealing the launching area will spread and the Pack-a-Punch Machine will be to the right. It costs 5000 points as usual. Unlike Kino der Toten and Five, players can remain in the Pack-a-Punch room for as farsighted as they like. There are two barricades in the Pack-a-Punch room to make camping there harder. Black Ops Zombies Ascensions Strategy Guide

Black Ops Zombies Survival Guide1# Run Run Run! and continue Running.2# Group zombies into clusters, and attack them.3# Lunar Lander is your Back Up plan, that is, if you get out of ammo. Which you would for most of the times. Too many zombies.4# You can run by easily being solo, so be quick, and don`t get caught in the bunch of zombies or you are done.

Revive the Teammate In case someone goes down you give 3 options.1# (Requires upgraded ballistic knives) If the soul with the knives is live he will pull them out while the other teammate covers, preferably with ray gun. Shoot your downed teammate with the tongue which will instantly revive him.

2# Pull out your gun and cross the guy who is to recreate the downed teammate.

3# Throw a monkey, man covering window can do this but don`t forget to revive unless you are just one alive. If something goes wrong or you only get overwhelmed as a last resort you can give the threshold and run.

Ascension Strategy Solo 50 Rounds This player claims to have reached 50 rounds using this strategy.

Ascension Strategy 2 PlayersComing soon!

Ascension Strategy 3-4 Players Start off by performing the way you do until you get good guns. Refer to our General Zombie Strategy Guide for pointers.

3 Players – Only buy Phd-flopper, juggernog and Speed Cola.

4 Players – Only buy Phd-flopper, juggernog, speed cola and choose pick either stamin-up or quick revive as fourth perk.

If you make the perks and good guns, head on over to the PhD flopper lunar lander and make one person hold the window, and 3/2 people standing beside the lunar lander, guarding the zombies coming from the 2 stairways. If there are power-ups at the seat of the stairway, dive down the staircase with PhD flopper because it will shock the zombies up.

If everyone is in trouble use a Gersch Device to tempt the zombies away. If you don`t have Gersch Device, get it and if you can`t get it, use a thundergun. If you can`t maintain the zombies, use lunar lander and escape. Try to defend your way backwards to this place! You can easily get to turn 30 with this strategy.

Ascension Strategy 4 Players Get PhD Flopper, and start diving while one player watches the window, similar to previous strategy.

2 Player and 4 player strategy needs refining, so will add more info soon. If you need to contribute, add your scheme in comments.

Tags: black ops, cosmodrome, countdown, dlc, hell, map, power ups, strategy guide, toten, traps, turrets, Uncategorized, ups, weapons, xbox, xbox 360, zombie apocalypse, zombie mode, zombies

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